Diegetic and non-diagetic

With the sounds I want to add to the clip I’ve chosen I need to categorise them into wether they are diegetic (in the world of the film)or non-diegetic (not in the world of the film) as well as where I am going to get the sounds for example if I’m going to make them myself which would be foley, go to a location and record the noise Orin I can’t get the right sound by either of them then find a copyright free sound effect off youth but only use that as a last option because its the easiest but I won’t be learning as much this way.

If I don’t have access to the same things as in the film I will have be creative and use different objects to create similar sounds which will till fit with the film for example need thundered lighting but its highly unlikely that I will be Able to record real thunder and lighting so will have to use different objects and rub them together or something to mimic the right sound.

Foley sounds

Blanket/clothes ruffle- Diegetic – Get some sheets or clothing and move them around

Picking up/putting own glass – diegetic – get a glass bottle and record the noise of holding it and placing on wood

Heavy rain – diegetic – drop rice into a pan

Rough waves – diegetic – Pour bucket into sink

Timid waves – diegetic – splash water around in bucket

Kids chatting/playing – get some people to talk in the distance

Vacuum for sound of monster thing – non diegetic – hairdryer or hoover

Bike wheel – non diegetic – use a bike

Metal clanging together – diegetic – get cans or pots and bang the together

windmill – diegetic – ?

metal creak – diegetic – squeaky door opening

wooden creak – diegetic – find some wood that makes a noise

wind – diegetic – blow into mic

footsteps – diegetic – walk on pebbly surface

 

Location

Seagulls – non diegetic

rain?

 

 

1 thought on “Diegetic and non-diagetic

  1. kendalcollegefilm's avatar
    kendalcollegefilm February 5, 2019 — 10:14 am

    This is really good Caragh — well done. You’re showing both common sense and imagination in considering how to create these sounds.

    Like

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